DREAMS
OF THE FALLEN
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Leviathan Interactive / Dreams of the Fallen

Our AI Policy

Our position, our process, and our responsibility

Updated

AI is part of how Leviathan Interactive develops and creates. We use it to build and expand Dreams of the Fallen, and we intend to keep using it.

This is a deliberate studio decision. We stand behind it and take responsibility for what we release.

We expect AI tools to become an ordinary part of creative and technical work. We are building our studio with that future in mind. Our approach is to understand what these tools can do, recognize their limitations, and use them in service of the world we want to make.

AI use alone does not tell you how well a game is written, built, or maintained. Both the work and the way we make it deserve scrutiny.

A Long-Standing Creative Vision

Dreams of the Fallen grew out of a project its creator has pursued for approximately 20 years. The foundations of Astralis predate today's generative AI tools.

That history continues to shape the world's identity and direction. AI now contributes to how we develop, expand, and present it. Decisions about what Astralis should become, what belongs in it, and what we publish remain our responsibility.

How We Use AI

Our use extends beyond coding. It includes:

  • Software development: Implementing features, developing technical systems, debugging, and maintaining the game and its tools.
  • Writing and editing: Developing and revising text, including public announcements, descriptions, and promotional material.
  • Artwork and media: Generating and developing visual assets, audio, and other material used to present and expand Astralis.

Depending on the task, AI may assist with revisions or generate substantial material. Human creative direction does not mean every word, image, sound, or line of code was produced manually.

These tools help a small independent studio pursue work that would otherwise be difficult to undertake at this scale. We choose what to develop and publish, and we are accountable for those choices.

What We Are Responsible For

Our name is on the game and on the statements we publish about it. That responsibility includes the quality of the software, the coherence of the world, the clarity of our writing, and the accuracy of our claims.

AI involvement does not excuse broken features, repetitive content, unsuitable artwork, or misleading promotion. When a player identifies a problem, our responsibility is to evaluate it and address what needs to change. Saying that a tool produced it is not an answer.

Generating more content is not a quality standard. Our standards are meaningful choices, rewarding play, a consistent world, accessibility, and a community worth returning to. Those standards also apply to how we introduce the game to new players.

Clear About Our Process

Players should be able to make an informed choice about supporting our work. This policy describes our use of AI openly, including its role in creative material and public communication.

We will keep this description aligned with our practices as they change. We will not present generated material as entirely handmade or use the phrase "human-directed" to imply that no generation was involved.

Different Views Are Welcome

Questions about consent, attribution, creative labor, privacy, and quality deserve serious discussion. Wider adoption will not settle those questions by itself.

We welcome specific criticism of our work and our methods. Players are free to prefer games made without generative AI, and disagreement with our approach does not make someone uninformed or unwelcome in our community.

We respect that choice while remaining committed to our own. We will continue using AI, taking responsibility for the results, and working to earn trust through the experience we deliver.

Our commitment is to build and sustain Astralis: a world with depth, identity, and room for people to make stories together.

Leviathan Interactive
Dreams of the Fallen